The Lonely Singles of Lune

Whether it’s the subtle wash of rose-gold solar winds rolling in off of Ingvar the Dwarf, or just a result of inherent pressures of surviving in a harsh environment, the Lunish are uncommonly open to friendship and romance. They make friends easily; most folks you meet would be willing to go on at least one date with an pleasant-enough acquaintance, just to catch a vibe. But by the same token, folks are prone to shopping around until they find a deep emotional connection that heals their true heart’s yearning. Pair bonding rituals are of utmost importance, and separations are exceedingly rare. Those who defy these traditions are subject to exile.
Talking Stage
When an NPC asks out a PC, players decide.
When a PC asks out another PC, they may respond however they like.
When a PC asks out an NPC, Referee may decide or roll Reaction: 2d6 modified by shared history and the date’s intended activity, location, and duration.
2d6 Lunish Reactions
- 2- : “Are you joking? Thanks but no. Don’t ask again.”
- 3-6 : “I’m so busy, I just can’t right now. Maybe next time.”
- 7 : “Never thought about it like that. Why not? Can’t have too many friends.”
- 8-11 : “Fuck it, sure. I’ve actually been there before, I think you’ll dig it.”
- 12+ : “I’ll do you one better - we can take my ride. I just fueled her up and she’s mighty fine. Y’all ready to get going?”
1d6 Reasons an NPC Might Ask You Out
- To learn your secrets
- To get back at someone else
- To ask for your help on a dangerous mission
- To solicit advice about a thorny dilemma
- To suss out your smoochability
- Just to catch a vibe
Dating as Carousing
This section is hacked from Monolith by Adam Hensley.
NPCs who agree to dates expect to depart soon. For each credit you spend on the date, you gain 1 XP. Food, transportation, and specialist expenses do count. Play it out in-character, or roll 2d6 to see how the date goes. Add the indicated modifier next time you roll for Reaction or Loyalty with your date.
2d6 Date Results
- 2-5 : Mishap! Something went wrong or you acted like a boor. Roll on the dating mishaps table. -1 to next Reaction or Loyalty roll.
- 6-9 : Friend vibes. The date concludes without incident.
- 10-12 : Fortune! You’ve shared a memorable moment of lucky serendipity. Roll on the dating fortunes table. +1 to next Reaction or Loyalty roll.
1d12 Dating Mishaps
- Fall. You suffer an embarrassing fall. Start the next adventure with torn clothing and -1 HP per level.
- Legal misunderstanding with local authorities you’re unable to smooth over. You spend the next 1d6 days in jail. Now seen as troublemakers.
- You or your date insulted an authority figure. They will hold a grudge unless you each make a humiliating public apology.
- Brutal hangover. The next 2d6 hours you spend adventuring are done with [-] to all STR saves.
- Credit glitch. You owe a new debt equal to roughly half the amount spent on the date to someone unsavory (not your date).
- A lovelorn suitor interrupted you with threats & appeals. [-] on your next Reaction roll with your date.
- Major misunderstanding with the authorities. All equipment is confiscated until fines and bribes totaling 1d600 credits are paid.
- While turned-around and in a spot of trouble, you sought refuge with a nearby faction. They took care of you, but now demand a favor as repayment.
- You got suckered into a scam, some overpriced piece of junk. Lose d66% of your available credits to some smooth-tongued capitalist.
- Due to rude behavior and some antagonistic remarks, you made bitter enemies with a local gang or rival party, to which your date belongs.
- Beaten and robbed. You are waylaid by a bunch of thugs. Lose d100% of available credits, or they kidnap your date!
- Everything is on fire! Accidentally start a conflagration. Roll 1d6, (1-2) a treasured object burned… (3-5) …and you caused a panic… (6) …and a large area went up in smoke. Flip a coin, heads only your date knows you did it, tails everyone knows.
1d12 Dating Fortunes
- Free money! You find some dropped credits and nobody claims them! Gain level x 200 credits.
- Gain a reputation as a manic pixie dream date. NPCs are much more likely to ask you out.
- You commune with spirits via an encounter with a dust devil or dust devil-related media. Young people in the settlement see you as cool and not one of the squares. Optional: gain psychic knowledge of one of the Named Devils.
- You had an excellent meal. The next day of adventuring you start with 1d6 temporary HP and your first save automatically succeeds.
- Citizens arrest! You catch some ne’er-do-wells in the act and restrain them until faction authorities arrive. You are seen as heroes to some for a while.
- You meet a dealer in exotics who likes your vibe. They’re willing to sell you an exquisite weapon or augment for a reduced price.
- You and your date find you’re both passionate about a mutual interest. They offer you a favor involving a related faction.
- Impressed by your abilities, your date offers to join you as a freelancer on your next adventure, at no initial cost.
- You pay every credit you have to a mysterious merchant in exchange for an odd bauble. You’re able to flip it for a 50% profit before the next adventure.
- Local celebrity. The common folk see you as one of their own. You get free room & board of modest quality in nearby settlements.
- Hot gossip. You overhear a major secret about a person in authority.
- Goosebumps & butterflies. This is your person. Roll 1d6 to see how it felt when you smooched. (1) Re-roll HP for your level. Use the new result if it’s higher, else keep your current HP+1, (2) Gain 1 STR, (3) Gain 1 DEX, (4) Gain 1 WIL, (5) Gain a random Psionic power, (6) Gain level x 1d600 credits.
Sex & Long-term Relationships
Make up whatever you want. That’s not what this is about and it’s none of my business. Go nuts, or ignore it. Don’t give anyone the heebie-jeebies but beyond that I literally don’t care.Can I Go On a Date by Myself?
Yes, it’s called self-care and it’s valid.
Date Ideas for Lune
Activity + Location + Duration
1d6 Romantic Meals
1-6 hours + travel time
- Solar Shave Ice (R+1), taste the acrid tang of a cold orange, grown under the glass at the H2O pump station Sea Squirt.
- Titan Cockle Food Court (J+6), chit-chat over a mixed plate of futuristic cuisines.
- Galaxy’s Zestiest Caesar Salad (M+2), vertically-grown leafy greens slathered in dressing made from real moognu dairy. Topped with cilantro-lemon croutons.
- Member’s Only Brunch (A-2), a fancy buffet of hot roc eggs and moognu bacon. Rub elbows with Lune’s finest. Minimum spend for XP: 1000 credits.
- Quantum Gastronomy (M-4), innovative food art served up by a passionate chef working on the bleeding edge of his craft. Minimum spend for XP: 1000 credits.
- Spa Session + Room Service (O.0), a stay-cation for the ages: in-room massage and meal service at the Man-o-War Arms. Minimum spend for XP: 1000 credits.
1d6 Famous Views
1-2 watches + travel time
- Founders’ Ruins (O-2), learn the history of the Founders & their amazing technology
- Crystal Valley (A+2), out-and-back, a moderate walk with the fishes
- Second Cousin (S+2), hike up for a view of the Helium Lake (R+3)
- Hoover Peak (N+6), hike up for a view of the Chitinous Towers (Z+8)
- Mount Ehkei (J+3), hike up for a view of the Equatorial Veins (J+1). Specialist guide required.
- Giantsfort (I-4), hike up for a view of the Mercurial Ponds (L-6). Specialist guide required.
1d6 Daytrips from Man-o-War
1-2 days + travel time
- Two-Lumps by Rail (A-2) - Journey on Lune’s vintage monorail to the luxuriously-redeveloped city Pink-Hearted Medusa (fka Two-Lumps).
- Titan Cockle Grand Opening (J+6) - See the city of the future! Go by buggy, hopper, or on-demand flying shuttle.
- Sea Squirt Water Park (R+1) - Experience immersion in real spring water, rich in minerals your body doesn’t know its missing.
- Dust Devils’ Interpretive Installation (P+7) - Decipher the ancient runes of the Dust Devils, mysterious beings of the surface. Are they sentient? You decide!
- Chitinous Towers (Z+8) - Wonder about the provenance of the mysterious formations at the pole. Excellent add-on to #5, time-permitting.
- Haunted House (L-3) - A smart-home on-the-fritz is consider by some to be proof of life after death - or was it just programmed that way?
1d6 Adrenaline Junkie Experiences
1-6 days + travel time. Specialist guide required.
- Stunting with Kassem (H+1) - Bring a moon buggy and a good helmet to Kassem’s Chasms to experience his thrilling stunt jump course!
- Dance in the Conversant Gyre (P+5) - Step into the Dust Devils’ equivalent of a city council chamber and add YOUR body’s voice! (Note this is considered very rude)
- Picnic by the Mercurial Ponds (L-6) - Picnic among pools of mercury as you feel the spray from Lune’s famous geyser. Here’s a tip: keep the cheese & crackers in an airtight container.
- Parkour in the Equatorial Veins (J+1) - How long can you stay out of the gutters? Hop over every canyon, and wave to the clot spiders scuttling below you!
- Pick the Son’s Pockets (P-6) - The Son of the South has collected dozens of shiny treasures in his Pocket Pits - what gadget or gewgaw can you sneak away with?
- Backpack thru the Aunts & Uncles (E.0 to B+3) - Trek from peak to peak on a multi-day tour of Lune’s longest mountain range. Pack sunscreen & roc repellant! Minimum spend for XP: 1000 credits.
Get The Lonely Heart of Lune
The Lonely Heart of Lune
A science-fantasy hexcrawl
Status | In development |
Category | Physical game |
Author | Riles |
Tags | Hexcrawl, Sci-fi, setting, Tabletop role-playing game |
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